Bluebear's Pirate Ships

Key to Sets
Promotional Cards
Pirates of the . . . . . . . Spanish Main
Pirates of the . . . . . . Crimson Coast
Pirates of the . . . . . . . . . Revolution
Pirates of the . . . . . . Barbary Coast
Pirates of the . . . . South China Seas
Pirates of . . . . . . Davy Jones Curse
Pirates of the . . . Mysterious Islands
Pirates of the . . . . . . . Frozen North
Pirates of the . . . . . . . Ocean's Edge

Sail Key
* = Type B 3-Mast Pattern
% = Schooner Pattern
= = Galley & Lanteen
# = Junk Pattern
@ = Turtle Boat
& = Sea Montster
$ = Submarine
[] = Longship

"Pirates" Web Site

PIRATES
# Name of Ship Points Masts Cargo Move Shooting Notes
PP375b Bloody Throne 9 3 3 S+S 4s,4,4s LE Other ships do not block this ship's line of fire
PS-006 Pandora 12 3 7 L 3s,3,3s U This ship gets +1 to her boarding rolls
PS-007 Revenge 11 4 4 L 4s,4,4,4s U This ship gets +1 to her cannon rolls against English ships
PS-009 Sea Nymph 11 4 3 L+S 3s,3,3,3s U If derelict, this ship gains a base move of S
PS-011 The Darkhawk II 10 4 8 L 2s,3,3,2s U This ship's base move becomes S when she reaches her cargo limit
PS-014 Windjammer 9 3 3 L+S 3s,2,3s U Forts cannot shoot at this ship
PS-015 El Ballista 9 4 2 L+S 4,4,4,3s U On the turn this ship is pinned, eliminate one crew from the enemy ship
PS-016 The Recreant 9 3 4 L 2s,2s,2s U Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship
PS-017 Treachery 5 2 3 S+S 3,3 C English ships get +1 to their cannon rolls against this ships
PS-018 Longshanks 6 3* 4 L+S 3s,3,3s C This ship may never load the last treasure from an island
PS-019 El Chico 5 2 2 L+S 3s,3s C Spanish ships get +1 to their cannon rolls against this ship
PS-021 Carrion Crow 4 2 2 S+S 2s,2s C Eliminate one of this ship's masts when she rolls a 1 on any cannon roll
PS-023 Royal Fortune 7 2 2 S+S 3s,3 C Spanish crew may use their abilities on this ship
PS-024 Muerta de la Corona 9 3* 3 L+S 3s,3,3s C This ship gets +1 to her cannon rolls against Spanish ships
PS-026 Batavian Bat 9 3* 2 S+S 4s,4,4s C ? range cannons cannot hit this ship
PS-027 Venture 4 2 2 S+S 3s,3 C This ship sinks when her last mast is eliminated
PS-028 Silver Dagger 11 3* 4 S 3s,3s,3s C This ship gets +L to her base move if she has all of her masts
003 Ranger 14 4 4 S+S 3s,3,3,3s U Broadsides Attack
005 Cassandra 11 4 6 S+S 4s,4,4,4s U Once per turn, this ship may look at one face-down cargo on any ship
006 Arabella 11 4 4 S+S 4s,3,3,2s U Ramming cannot eliminate this ship's masts
009 Amity 12 3 4 S+S+S 5s,5s,5s U Ghost Ship
010 Treasure 13 3% 3 S+S 2s,2s,2s C Schooner. Forts cannot hit this ship
015 Bonnie Liz 8 2 5 L+S 3s,3s C English crew may use their abilities on this ship
016 Royal James 8 2% 3 L+S 2s,2s C Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship
021 Scepter 14 1 3 L+L 4s R Friendly ships within <> of this ship get +1 to their cannon rolls
001 Black Swan 13 5 4 S+S 3s,3s,3s,3s,3s R Crew of any nationality may use their abilities on this ship
002 Neptune's Hoard 12 4% 5 L+S 3s,3s,3s,3s U Schooner. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure
008 Bloody Jewel 6 2 5 L+S 3,3s C American ships get +1 to their cannon rolls against this ship
011 Panda 11 2% 4 S+S 2,2 C Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship.
032 Feathered Hat 12 4 3 L+S 4s,4,4s U Crew of any nationality may use their abilities on this ship.
035 Accused 11 3 4 L 2s,2s,2s U This ship's crew cannot be eliminated unless she sinks
036 Madagascar 13 3 4 L+S 4s,4,4s U After this ship resolves a shoot action, she may move as a free action.
037 Greed's Hammer 11 3 4 L 2s,2,2s C One of this ship's treasures is worth +2 gold when unloaded at your home island.
038 Plague of the East 9 2 4 L 3,3s C Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.
035 Dragon's Breath 12 4 4 L 4,4,4,4 U This ship gets +1 to her cannon rolls against any non-Pirate ship.
038 Selkie 9 3* 4 L 3,2,3 C You may double the range of this ship's cannons each turn. but you must roll a 6 to hit.
039 Mocha 11 3% 3 L 3s,3s,3s C Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monste
042 Calchas 9 1 2 S+S 2s R This ship cannot be shot at by ships within S of her
031 Xiamen's Claws 13 4 4 S+S 2s,3s,3s,2s U This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.
036 El Tijon 7 2 2 L 2,2 C You may double the range of this ship's cannons each turn, but you must roll a 6 to hit.
028 Diamond Strike 14 4 4 L 3s,3s,3s,3s U This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ships crew to give her an extra action.
036 Thrud 15 2 [] 2 S+S 3s,3s R Longship. This ship may dock at an enemy home island and load up to two treasures. If able, she must leave on your next turn.
022 Deliverance 16 5 4 L+S 3s,3,3,3,3s R This ship gets +1 to its cannon rolls against the Cursed.
026 Raninoidea
(crab)
21 4& 3 L+S 3s,3s,3s,3s U Titan. This titan eliminates two masts with one hit.
029 HMS Rickets 10 3 3 L 3s,3s,3s C This ship gets +1 to its cannon rolls against any non-Pirate ship.
030 Lady Newport 9 3 2 L+S 3s,3,3s C Once per turn, this ship may move S after unloading cargo.
031 Just Wind 9 2 3 L 2s,2s C This ship gets +1 to its boarding rolls. She gets +2 instead if her opponent is a sea monster.
032 Cat's Claw 9 2 2 S+S 3,3 C If this ship has a Captain crew, she gets +1 to her cannon rolls.
035 Queen of Cups 7 1 2 L 2s R When this ship hits an enemy ship, you may also eliminate one cargo fro that ship.
144 Jape 12 4 4 L 3s,2s,2s,3s SpEd This ship gets +1 to her boarding rolls.

ENGLAND
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
ES-002 HMS Albion 5 1 2 L 3s R If derelict, this ship gains a base move of S
ES-004 HMS Europa 8 1 1 S+S 3s R Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action
ES-005 HMS Leicester 18 4 4 L 3s,3,3,3s U This ship eliminates two masts with one hit
ES-006 HMS Oxley 15 3 3 L 4s,4,4s U This ship eliminates two masts with one hit
ES-007 HMS King Edward 13 4 6 L 4s,4,4,4s U If this ship has a Captain crew, she gets +1 to her cannon rolls
ES-010 HMS Bolingbroke 9 3 3 S+S 2s,2,2s U Other ships do not block this ship's line of fire
ES-011 HMS Gallowglass 6 2 2 S+S 3,3s C When this ship sinks another ship, you may repair one of this ship's masts
ES-012 HMS Birkenhead 11 3* 3 L 3s,3,3s C This ship gets +1 to her boarding rolls
ES-013 HMS Meresman 6 2 2 S+S 3s,3s C You may double the range of this ship's cannons each turn, but you must roll a 6 to hit
ES-014 HMS Wycliffe 9 3* 3 L 2s,2,2s C Ramming cannot eliminate this ship's masts
ES-016 HMS Lord Walpole 10 3* 4 L 2s,2,2s C When this ship hits another ship, you choose which mast is eliminated
032 HMS Goliath 12 3 4 S+S 3s,3,3s U Broadsides Attack
035 HMS Ajax 13 5 5 L 3s,3,3,3,3s R This ship gets +1 to her cannon rolls against French ships
039 HMS Gibraltar 12 2 3 S+S+S 2s,2s C This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn
040 HMS Alexander 8 2 4 L+S 3s,3s C This ship gets +1 to her cannon rolls against French ships
042 HMS Swiftsure 10 1 2 L+L 2s R <>-range cannons cannot hit this ship
029 HMS Algiers 12 2 2 S+S 2,2 C Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action
030 HMS Lord Cauldwell 10 2 2 L 3s,3s U Two hits from the same shoot action are required to eliminate one of this ship's masts
051 HMS Westminster 14 3% 4 S+S 4s,3,4s C Schooner. L-range cannons cannot hit this ship
052 HMS Antelope 5 2 2 L+S 4,4 C -
046 HMS Malton 14 4 4 L 3,3,3,3 U As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses
047 HMS Caledonia 9 4% 3 L 3s,3s,3s,4s U Schooner. When touching a Jade Rebellion ship, this ship may load as much of that ships treasure as she can carry
050 HMS Prince of Chichester 13 2 5 S+S 2s,2s U This ship cannot be shot at by ships within S of her.
052 HMS Gallant 8 3* 3 L 3s,4,3s C Jade Rebellion crew may use their abilities on this ship
053 HMS Resolute 9 2 2 S+S 3s,3s C This ship gets +1 to her boarding rolls
051 HMS Caradoc 13 4% 4 L+S 4s,3s,3s,4 U Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result
052 HMS Guy Fawkes 11 3 3 L 2s,3s,2s U This ship gets +1 to her cannon rolls against any non-English ship
053 HMS Seaham 9 2 2 S+S 3s,3s U This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.
054 HMS Mayfair 8 3* 3 L 4,4,4s C Cursed crew may use their abilities on this ship
056 HMS Bath 12 2 5 L 4,4s C This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.
057 HMS Half Moon 9 2 5 S+S 3s,3s C Once per turn, this ship may randomly take one treasure from any ship she touches.
053 HMHV Plunder 6 2 2 L 3,3s C Pirate crews may use their abilities on this ship.
055 HMS Bletchley 9 1 1 S+S 2 R Long range cannon cannot hit this ship.
046 HMS Granville 13 3 2 L 3s,2s,3s R Icebreaker. On the turn this ship is pinned, eliminate one crew and one mast from the enemy ship.
047 HMS Dunlop 11 4% 3 L 2s,3s,3s,3s U Schooner. When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry.
048 HMS Concorde 14 3 3 S+S 3s,2s,3s C After the ship resolves a shoot action, she may move as a free action.
050 HMS King John 8 2 3 L 2,2 C When this ship hits another ship, you choose which mast is eliminated.
051 HMS Galway 7 2 1 L+S 3s,3s U When this ship carries no cargo, she gets +S to her base move.
145 HMS Burma 12 4 3 L 3s.3.3.3s SpEd This ship gets +1 to its cannon rolls against any non-English ship.

SPAIN
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
SS-001 El Acorazado 21 5 5 S 2s,3,3,3,2s R Two hits from the same shoot action are required to eliminate one of this ship's masts.
SS-002 La Santa Teresa 9 1 1 L+S 2s R ? range cannons cannot hit this ship
SS-003 El Garante 21 5 5 L 3s,3s,3s,3s,3s R This ship gets +1 to her cannon rolls for every friendly ship within S of her.
SS-005 La Joya del Sol 12 4 8 S+S 4s,4,4,4s U This ship gets +1 to her boarding rolls
SS-006 El Tirador 8 3 3 L 3s,3,3s U Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship
SS-007 L'Aguila 12 4 5 L 3s,2,2,3s U When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry
SS-008 Cazador del pirata 11 3 6 L 3,3,3 U This ship gets +1 to her cannon rolls against Pirate ships
SS-009 La Resolucion 12 4 4 L 2s,3,3,2s U Once per turn, this ship may randomly take one treasure from any ship she touches
SS-011 La Furia 12 2 3 L 3s,3s C This ship eliminates two masts with one hit
SS-012 El Duque 11 3* 4 S+S 4s,3,4s C If this ship has a Captain crew, she gets +1 to her cannon rolls
SS-013 Pescados de Plata 8 2 3 S+S 2s,2s C Once per turn, this ship may move S after unloading cargo
SS-014 El Corazon del Mar 8 3* 3 L 2s,4,2s C If derelict, this ship gains a base move of S
SS-015 El Picador 5 2 2 S+S 3s,3s C No ability
SS-016 El Leon 9 3* 3 L 2s,2,2s C Ramming cannot eliminate this ship's masts
048 El Neptuno 12 5 5 S+S 4,4,4,4,4 R You may double the range of this ship's cannons each turn, but you must roll a <> to hit
050 La Santa Ana 12 4 6 S+S 4s,4,4,4s U This ship gets +1 to her cannon rolls against French ships
051 Matthias Vospero 12 4 4 S+S 3s,3,3,3s U This ship gets +1 to her cannon rolls against English ships
052 El Rayo 17 3 3 L+S 4s,4s,4s U This ship gets +1 to her cannon rolls for every friendly ship within <> of her
055 El San Francisco 8 2 5 S+S 2,2s C When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry
056 El Monta�z 9 2 3 S+S 2,2 C Once per turn, if this ship carries treasure and is within <> of an enemy ship, you may randomly trade one treasure with that ship
057 El San Salvador 8 2% 3 L+S 2,2 C The mute capit� has trained his crew to work in complete silence. That quality, added to the schooner's sleek design, fuels the rumor that the ship can transform into a bird to slip past its enemies
042 El San Jose 9 2 4 L+S 4s,4s C After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure
065 La Serpiente 7 2 3 L 2s,3s C You may double the range of this ship's cannons each turn, but you must roll a 6 showing to hit
066 El Toro 12 2% 2 L 2,2 U This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot
060 La Voz de Dios 16 5 4 S+S 4,3,3,3,4 R Broadsides Attack
061 Santa Ana 15 4 5 L 2s,3,3,2s U Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.
063 La Habana 8 3 4 L 3s,3s,3s U You may double the range of this ships cannons each turn, but you must roll a natural 6 to hit
064 El Alquimista 11 3 4 L+S 3s,3,3s U One of this ship's treasures is worth +2 gold when unloaded at your home island.
068 San Leandro 10 1 3 L+S 3 R L-range cannons cannot hit this ship
063 El Cristal del Obispo 16 5 5 S+S 3s,3,3,3,3s R This ship ignores the first hit she takes each turn as long as she has all of her masts.
071 El Pulpo 10 2 3 L 2s,3s C This ship get +1 to her boarding rolls. She gets +2 instead if her opponent is a seas monster.
072 El Raton 2 1 1 S+S 5 R This ship cannot carry crew
062 El Villalobos 7 2 2 S+S 4s,5s U On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.
064 La Sirviente 14 3% 3 S+L 2,2s,2 C Schooner. As part of a move action, This ship may initiate a boarding action against a ship up to "S" away from her without having to ram.The boarded ship may not use and boarding bonuses.
052 La Tartessos 14 5 3 L 3s,3,3,3,3s R This ship gets +1 to her cannon rolls against any non-Spanish ship.
057 La Hada 12 3 2 L 4s,3s,3s R Icebreaker. Ramming cannot eliminate this ships masts.
058 La Academia 11 3 4 L 4,3,3 C This ship may not be shot at while docked.
062 Salte El Tiburon 12 4% 3 S 3s,3,3,3s U Schooner. Crew of any natioality may use their abilities on this ship.
063 La Cordoba 9 3 2 L 3s,2,3s U One of this ship's treasures is worth +1 gold when she docks at your home island.
067 El Algeciras 3 2 1 L+S 3s,3 U This ship may never load the last treasure from an island.

FRANCE
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
065 La Magnifique 17 5 6 L 3s,3,3,3,3s R Broadsides Attack
066 La Ville de Paris 16 5 5 S 2s,2,2,2,2s R This ship ignores the first hit she takes each turn as long as she has all of her masts
069 L'Hercule 22 4 3 S+S 3s,2,2,3s U This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot
073 L'Auguste 13 3 4 S+S 4s,2,4s U This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn
074 L'Orient 10 3% 3 L 3s,3,3s C Schooner. Forts cannot hit this ship
076 La Cleopatre 12 3% 3 L 2s,3,3s C Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn
078 L'Intrepide 5 2 4 L+S 3s,3s C English ships get +1 to their cannon rolls against this ship
079 L'Amazone 9 2 4 L+S 3s,4s C This ship gets +1 to her cannon rolls against Spanish ships
081 L'Artesien 8 1 4 S+S+S 4s R Once per turn, if this ship carries treasure and is within <> of an enemy ship, you may randomly trade one treasure with that ship
083 Le Colibri 7 1 3 S 3s R <>-range cannons cannot hit this ship
047 Le Superbe 16 5 5 S+S 3,2,2,2,3 R Other ships do not block this ship's line of fire
049 La Vengeance 12 4% 5 L+S 3,3s,3s,3 U Schooner. This ship gets +1 to her cannon rolls against English ships
055 La Danae 7 2 3 S+S 3s,3 C Pirate crew may use their abilities on this ship
075 L'Ange de la Mer 13 4% 4 S+S 3s,3,3,3s U Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls
077 La Corse 12 3 3 L 2s,4,3s U After this ship resolves a shoot action, she may move as a free action.
079 L'Heros 13 3 4 L+S 2s,2s,2s C This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.
081 L'Argus 10 1 3 S+S 2s R This ship cannot be shot at by ships within S of her.
076 La Charlemagne 15 5 5 S+S 2s,2s,3s,3s,3s R This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster
081 La Versailles 12 2 2 S+S 2,2 U This ships cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.
082 La Richelieu 10 3* 4 L 3s,3,3s C This ship get +1 to her cannon rolls against the Cursed.
084 La Toussanint L'Ouverture 7 2 3 L 3s,3 C When this ship carries no cargo, she gets +S to her base move.
085 Le Rochefort 5 1 3 L 3 R Once per turn, this ship may look at one face-down cargo on any ship
078 Le Rocher Noir 11 3 2 S+L 3s,3s,3s C This ship can shoot at submerged ships within "S" of her.
081 Le Lache De Calvados 11 2 3 S+S 2s,3s C This ship cannot be shot at by ships within S of her.
082 L'Emeraude 7 2 2 L+S 4s,4 C If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.
067 La Valois 12 3 2 L 3,3,3 C Broadsides Attack.
068 La Toulouse 10 3 3 L 3s,3,3s U If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.
072 La Belois 9 2 3 L 2s,2s U This ship gets +1 to her boarding rolls.
073 Le Bonaparte 14 4% 4 L 3s,3s,3s,3s U Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.
076 La Bonne Chance 10 3# 1 S+S+S 3s,2,3s C Junk. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
078 La Moulin Rouge 9 2 2 L 2s,3s U This ship gets +1 to its boarding rolls.
079 Carcharodon
(shark)
12 2& 0 S+S 3,3 U Sea Monster. If this sea monster succeeds at a boarding party, it may eliminate all of the other ship's crew.

United States
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
067 Bonhomme Richard 15 5 5 S+S 3s,2,2,2,3s R This ship gets +1 to her cannon rolls against English ships
070 Enterprise 18 5 5 S+S 2s,2s,2s,2s,2s R Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action
073 Saratoga 14 4% 4 L+S 2s,2s,3s,4s U Schooner. This ship gets +1 to her boarding rolls
081 Hornet 8 2 3 S+S 3,3s C This ship gets +1 to her cannon rolls against English ships
087 President 14 4% 4 L+S 3,3,3,3 U Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result
089 Minuteman 11 3% 3 L+S 3s,3s,3s C Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships.
087 USS Appalachian 14 4 3 L 4,3,3,4 U Broadsides Attack.
089 USS James Madison 10 3 4 L+S 4,4,4 U Once per turn, this ship may look at one face-down cargo on any ship.
095 USS Annapolis 6 1 4 L 4s R This ship may dock and explore a wild island using the same move action.
088 Blackwatch 16 5 4 L 2,2,3,3,3 R This ship gets +1 to her cannon rolls against any non-American ship or fort.
090 Paul Revere 15 4% 3 L+S 3s,2s,2s,3s U Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded shp may not use any boarding bonuses.
093 Saratoga 10 3* 4 L 4,4,4 C If this ship has a Captain crew, she gets +1 to her cannon rolls
095 Brandywine 9 2 2 L+S 3,2s C This ship ignores terrain when she is given a move action (islands are not terrain)
096 Hessian 9 1 4 L 2s R Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
087 USS Lamon 12 2$ 2 S+S 3s,3s R Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.
088 USS Eagan 15 4 4 L 2s,2,2,2s U This ship can shoot at submerged ships within S of her.
082 USS Superior 10 2 1 L 3s,3s U This ship eliminates two masts with one hit.
087 USS Kentucky 11 4 3 L 3s,3s,3s,3s U Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
091 USS Georgetown 14 3% 3 L 3,2,3 C Schooner. Long-range cannons cannot hit this ship.
093 USS Aaron Burr 11 2 5 S 2s,2s U If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.
094 USS Sea Tiger 9 2# 3 L 3,3 C Junk. When this ship is docked at your home island, you may eliminate one treasure. It becomes a +3s cannon that can be eliminated only when the ship sinks.
146 USS Seattle 13 4 4 L 3s,3,3,3s SpEd This ship gets +1 to her cannon rolls against any non-American ship or fort.

Barbary Coast
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
011 Wicked Kareen 10 3= 4 L+S 2s,3s,4s C Galley, this ship gets +1 to her connon rolls and boarding rolls against American ships
012 Algiers 11 3= 5 L+S 3s,3s,4s C Galley. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild isldan. This ship must load the traded treasure.
014 Divan's Punishment 11 3= 4 L+S 2,3s,4s C Galley. This ship gets +1 to her cannon rolls and boarding rolls against Spanish ships.
016 Splendor 10 3= 3 S+S+S 2s,4s,5s C Galley. Once per turn, this ship may randomly take one treasure from any ship she touches
018 Golden Peacock 9 3= 4 L+S 4,4s,4s C Galley
019 Tiger's Eye 12 3= 5 S+S+S 3s,3s,3 C Galley. Long-range (red) cannons cannot hit this ship.
020 Silent Death 12 2= 4 S+S 2s,2s C Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses
021 Bey's Revenge 13 2= 4 L+S 3s,3s C Galley. After this ship resolves a shoot action, she may move as a free action.
022 Scorpion 9 2= 3 L+S 4,3s C Galley. This ship gets +1 to her boarding rolls.
024 Desert Wind 13 2= 4 L+S 2s,4s C Galley. This ship cannot be shot at by ships within S of her
026 Pasha's Delight 9 2= 1 L+L 4,3s C Galley. Long-range (red) cannons cannot hit this ship.
027 Queen of Sheba 6 2= 5 S+S 2s,2s C Galley. Eliminate one of this ships masts when she rolls a 1 on any cannon roll
029 Dervish 4 2= 4 L 4s,5s C Galley. This ships base move becomes S when she reaches her cargo limit
030 Morocco 8 2= 5 S+S 5s,5s C Galley. Once per turn, this ship may look at one face-down treasure on any island
031 Griffin 6 2= 4 L+S 3,3s C Galley. American ships get +1 to their cannon rolls against this ship
036 Carthage 8 1= 3 L+S 5s R Galley. This ship may not be shot at while docked
037 Nimcha 10 1= 2 S+S+S 3s R Galley. After this ship resolves a shoot action, she may move as a free action

Jade Rebellion
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
002 Grand Temple 20 6# 3 S+S 3s,3s,2,2,2,2 R Junk. After this ship resolves a shoot action, she may move as a free action.
004 Grand Wind 15 6# 6 S 4s,4s,4,4,4,5s R Junk. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
005 Grand Path 17 6# 5 L 2s,2s,2s,2s,2s,2s R Junk. This ship gets +1 to her boarding rolls
006 Divine Wind 10 3# 4 L 3s,3,3s C Junk. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn
007 East Wind 10 3# 3 L+S 2s,4,2s C Junk. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure
008 Sea Wind 17 3# 4 S+S+S 4,4,4 C Junk. This ship gets +1 to her cannon rolls for every friendly ship within S of her
009 Typhoon 11 3# 4 S+S 4s,4,4s C Junk. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result
010 Virtuous Wind 14 3# 5 L+S 2,2,2 C Junk. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.
012 Sea Serpent 13 2# 3 L+S 2,2s C Junk. After this ship resolves a shoot action, she may move as a free action
013 Sea Lion 9 2# 3 S+S 4,4 C Junk. When this ship is docked at your home island, you may eliminate one treasure. It becomes a S range cannon with a rank of 3 that can be eliminated only when the ship sinks
014 Sea Tiger 6 2# 2 S+S+S 4s,4s C Junk
015 Sea Crane 9 2# 3 L+S 3,3 C Junk. One of this ships treasures is worth +1 gold when unloaded at your home island
018 Admiral Yi 6 1@ 2 S+S 3 R Turtle Ship. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.
021 Noble Swan 6 1@ 2 L+S 2s R Turtle Ship. Ramming cannot eliminate this ships masts


The CURSED
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
004 Calim
(squid)
17 5& 5 S+S+S 2s,2s,4s,4s,4s R Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates a mast
006 Leviathan
(sea serpent)
15 4& 4 L 2s,2s,2s,2 R Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 3 breath attack against a target ship (it may make no other attacks). If it hits, do not eliminate a mast; instead, the target and its crew cannot use their abilities on the targets next turn.
008 Jormungandr
(sea serpent)
17 4& 4 L 2s,3s,3s,4 R Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates one mast.
009 Tsuro
(sea serpent)
16 4& 4 L 2,3s,3s,3s R Sea Monster. Give this seas monster a move action but do not move it. Insead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.
012 Whydah 12 4% 3 S 4s,2s,2s,4s U Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls
015 Spilled Salt 14 3 3 S+S 3s,3s,3s U Fear. This ship gets +1 to her boarding rolls.
020 Straw Man 12 2 2 L 3,3s C Fear. Once per turn, this ship may randomly take one treasure from any ship she touches.
021 Nightmare 4 2 3 L 2s,2 C Eliminate one of this ship's masts when she rolls a 1 on any cannon roll.
134 Behemoth
(squid)
19 5& 0 L 2s,2s,2s,2s,2s SR Sea Monster. Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn
135 Mist Walker
(sea serpent)
14 4& 0 L+L 2,3s,3s,2s SR Sea Monster. If this sea monster ends its turn in a fog bank, on her next turn it may use its move action to move out of any other fog bank in play
005 Maxehebel
(sea serpent)
15 4& 0 L 2,2s,2s,3s R Sea Monster. After this sea monster resolves a shoot action, it may move as a free action.
009 Nightmare 13 3% 5 S 2s,3s,4s C Schooner. If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.
011 Strix 10 2 2 L 2,3 C This ship gets +1 to her cannon rolls against Pirate ships.
134 Brachyura
(crab)
18 4 2 S+S 3,3,3,3 SR Titan. This titan ignores the first hit it takes each turn as long as it has all of its segments.
135 Squalo
(shark)
9 2& 0 L 2,3 SR Sea Monster. Fear.
143 Last Hope 12 4 3 L 3s,3s,3s,3s SpEd This ship gets +1 to her cannon rolls against any non-Cursed ship.

Mercenaries
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
003 Hephaestus 14 3$ 4 S 2,2s,2s R Mercenary, Submarine. This ship ignores ther first hit she takes each turn as long as she has all of her full pieces.
012 Hare's Luck 9 2% 3 L 2s,2s U Mercenary. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

Vikings
# Name of Ship Points Masts Cargo Move Shooting Rarity Notes
004 Hrunting 17 3 [] 3 L 2s,2s,2s C Longship. This ship may dock at an enemy home island and load up to two treasures. If able, she must leave on your next turn.
005 Huginn 15 3 [] 3 L 2s,2,3s C Longship. On the turn this ship is pinned, eliminate one crew from the enemy ship.
006 Muninn 18 3 [] 3 S+S 2,3,3 C Longship. After this ship resolves a shoot action, she may move as a free action.
007 Asgard 17 3 [] 4 L 2,3s,3s C Longship. If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.
014 Sleipnir 12 1 [] 3 S+S 2s C Longship. When this ship carries no cargo, she gets +S to her base move.
015 Loki 14 1 [] 3 L 2s C Longship. This ship may dock at an enemy home island and load up to two treasures. If able, she must leave on your next turn.
017 Ragnarok 13 1 [] 3 L 3s C Longship. If this ship succeeds at a boarding party, she may eliminate all of the other ships crew.

Sail Key
* = Type B 3-Mast Pattern
% = Schooner Pattern
= = Galley & Lanteen
# = Junk Pattern
@ = Turtle Boat
& = Sea Montster
$ = Submarine
[] = Longship

Blank Forms for Sets
# Promotional pts Masts Cargo move shots rarity notes
# Spanish Main pts Masts Cargo move shots rarity notes
# Crimson Coast pts Masts Cargo move shots rarity notes
# Revolution pts Masts Cargo move shots rarity notes
# Barbary Coast pts Masts Cargo move shots rarity notes
# South China Seas pts Masts Cargo move shots rarity notes
# Davy Jones pts Masts Cargo move shots rarity notes
# Mysterious Island pts Masts Cargo move shots rarity notes
# Frozen North pts Masts Cargo move shots rarity notes
# Ocean's Edge pts Masts Cargo move shots rarity notes

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This page was updated on September 21, 2007

This page was created on June 9, 2006